What DPS is expected …

What DPS is expected before you start heroics, 10-mans, 25-mans?

Start heroics when you can do around 1400 dps. Start 10-mans when you can do around 1500 dps. Start 25-mans when you can do around 2000 DPS. Some folks probably will disagree with these numbers, but the thing to remember is that it’s ultimately up to the raid leader. These figures are only for boss fights too. If you’re being judged on trash DPS, then something is probably fundamentally wrong with the raid you’re in.

Additionally, you do no DPS if you’re dead. That means you need to know all the fights before you enter the instance / raid. If you die, you do zero DPS and are a prime candidate to be replaced.

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The Lost vs. Ignis

The Ignis encounter begins as a simple tank and spank fight. Casters, particularly healers, should take care to stop casting before Ignis uses Flame Jets, otherwise they will be locked out of their spells for 8 seconds. All players should make sure to move out of Scorch areas. Random players will periodically be charged and placed in the Slag Pot attached to Ignis’ stomach. Whichever player is charged should be healed through the DoT.

The fight gets slightly more complicated when Ignis activates an Iron Construct. For every active Iron Construct, Ignis gains a 20% damage bonus. No more than a couple of these should be kept up at any time. Iron Constructs should be dragged through a Scorch area until they turn Molten. Alternately, if you have root or snare capability, the Construct can be kited into the Scorch and rooted until molten. Once molten, they need to be dragged immediately to one of the water pools so that they turn Brittle. Brittle Iron Constructs are stunned for 20 seconds, have a 50% increased chance to be critically hit, and will shatter if 5000 damage is done in a single hit. Please keep in mind after brittled they lose aggro and usually aim for next healer! Shattering a Construct will remove one stack of Ignis’ damage buff.

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Kicked Ignis’ Ass

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Ignis the Furnace Master

Yay finally Boss down - and 1Quarter in Ulduar cleared :-). Dammit now im 3 videos behind schedule :O - oke no slacking anymore they are soon up =).  Good Job!

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Its done.

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Naxxramas cleared.

wowscrnshot_050609_000432Finally on 4th go Kel´Thuzad went down. Congratulations to everyone now lets down Malygos and progress in Ulduar!

Coughar

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Will Ulduar break your guild?

furnacemasterDueg is the first blogger I’ve seen to suggest this, but I feel like it’s an undercurrent that’s been going around since the 3.1 release. He suggests that Ulduar might be, of all things, a guildbreaker. Now certainly it won’t be nearly as much of a roadblock as Karazhan — not only was that a tough instance, but it was also the first one we came across in Burning Crusade, and guilds who couldn’t make it in Kara had no place to turn back to (at least guilds that can’t make it in Ulduar can fall back on Naxx farming). But there’s no question that Ulduar requires some excellent gear and some serious tactics, and if your guild has people raiding who are missing either one of those, you’re going to be hitting your head on the wall quite a bit in there.

Continue Post.

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Ulduar10: Razorscale & XT-002

Hey congratulations everyone,

Flame Leviathan, XT-002 and Razorscale are downed.

Video from the XT-002 Encounter will follow soon!

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Raiding as Beast Master in 3.1

Hey huntards,

found an interestig post regarding BM in 3.1. It seems to be a nice choice for Dual Spec. For melee friendly encounters switch to BM - for others stay SV :-)

Forum-Link

Daliah

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