Patch 3.2 upcoming Engineering changes

The complete list as announced by Zarhym:

Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look… stylish?
Added a schematic for a Goblin Welding [...]

Read Users' Comments (0)

Heroic: The Siege of Ulduar

Hey!
First quarter cleared in UL25 - went pretty easy. GJ everyone!

Read Users' Comments (0)

Resilience Changes in 3.2

Just to clarify, the change to resilience affects ALL player damage. This includes both normal hits and crits. We wanted to keep the proportion of damage coming from hits and crits the same and just reduce damage across the board. Crit damage is lowered twice, but will still contribute the same proportion of damage as [...]

Read Users' Comments (0)

We are recruiting!

We are progressing through Ulduar 10 and 25, and for this we need a few more dedicated Raiders to fill raiding spots 3-4 times a week.
Currently we are looking for:
1x Druid (Resto)
1x Priest (Disc)
1x Paladin (Holy)
2x Ranged DPS
So that said, if you:

Are older than 18 years,
Are open-minded,
Agree with our guild and loot rules,
Have [...]

Read Users' Comments (0)

Upcoming Epic Gems and Profession Changes

When the next major content patch launches we will be introducing epic quality gems and updating the perks for each profession. Please keep in mind that any of this information may see further changes before the patch launches.
The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens and [...]

Read Users' Comments (0)

UL25 Progression

Hey!
Were moving slowly into UL25 and start progression: Razorscale and XT-002 down.

Read Users' Comments (0)

Upcoming Mount Changes

In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are [...]

Read Users' Comments (0)

 Page 1 of 2  1  2 »